Hotfix 2


  • Fixed dart collision to solve edge-case where a single orb will eat your entire cluster of oversized darts
  • When a pop/dink is already playing, pops and dinks will have a (usually very) brief delay to save your poor ears
  • Reordered draw layers to let you see your Ring-of-Fire's radius above your many (huge) darts

Files

bsHotfix2.zip Play in browser
3 days ago

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Appendix:

  • Removed orb i-frames after pop "animation" to reduce strobe lighting